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Complete Game Map

Island Map of Stros M'Kai

Point A - Hole in Ground
Point B - Bridge to Isle of N'Gasta
Point C - Yokudan Camp
Point D - Statue of Thassad
Point E - Pirate Cave
Point F - Two Men
Point G - Angry Man
Point H - Large Door
Point I - Ruined Cabin
Point J - Guards
Point K - Guards
Point L - Camp Site
Point M - Demon Statue
Point N - Observatory
Point O - Serpent Skeleton
Point P - Boat Wreck
Point Q - Saintsport
Point R - Locked House
Point S - Locked House
Point T - Empty House
Point U - Locked House
Point V - Lighthouse
Point W - Gazebo
Point X - Saintsport Docks
Point Y - Guards
Point Z - Guards
Point 1 - Dwarven Ruins
Point 2 - Dwarven Steam Pipes
View Zoomed Town Map

Island Map of Stros M'Kai
Image:Redguard-MapIslandMap.jpg


Point A - Hole in Ground

A large hole in the ground is found here, with what looks to be a part of a boat inside. I haven't been able to get inside yet without dying, but I hear a ring of invisibility can be found inside (unconfirmed).

Point B - Bridge to Isle of N'Gasta

An old wooden bridge in a severe state of disrepair leads the way to the Isle of N'Gasta.

Point C - Yokudan Camp

The camp of the only Yokudans on Stros M'Kai, Saban and Coyle, is found here.

Point D - Statue of Thassad

The headless statue of Thassad can be found here.

Point E - Pirate Cave

You discover a small cave containing a luny pirate of sorts and a stash of gold, a health and a strength potion. The pirate also has a map of the island on him if you haven't already got one.

Point F - Two Men

Two men are having some sort of conversation here and they aren't happy to see you.

Point G - Angry Man

An enraged man of sorts can be found here, who will attack you on sight.

Point H - Large Door

A very large door can be found here, assumably for the dragon of Lord Richton which you've heard rumours about. The door never opens although you do exit it via the other side at one point.

Point I - Ruined Cabin

A find an old and ruined cabin here which looks as though it went through a fire at one time. Inside you can find four strange potions and an empty glass bottle. This is most likely the residence of the town alchemist who died around 5 months previous to your arrival.

Point J - Guards

There are two guards in this area that attack you on sight.

Point K - Guards

There are three guards patrolling this area who will attack you on sight.

Point L - Camp Site

A camp site or archeological dig of some sort is found here. As you approach you will notice a large airship which flies away towards the town. There are 4 guards patrolling this area who will attack you on sight. There are 7 pouches of gold scattered about this area amoung the piles of dwarven artifacts (which appear to serve no useful purpose).

Point M - Demon Statue

A large, red, statue of some creature is found here. If you stand in front of it (as close as you can) you can offer 1 gold to be healed 10 points. A nearby guard will attack you on sight.

Point N - Observatory

The island's observatory can be found here, manned by the slightly crazy elf named Erasmo.

Point O - Serpent Skeleton

The skeleton of a large creature, assumably a sea serepent, lies here. There are two pouches of gold nearby to be picked up.

Point P - Boat Wreck

The remains of an old boat can be found here, along with another crazy man you will attack you on sight. One gold pouch can be found by the boat.

Point Q - Saintsport

The inhabited small town with a lighthouse and a few houses, except for a crazy man who will attack you on sight.

Point R - Locked House

Point S - Locked House

Point T - Empty House

An old house with no door contains a health and strength potion and 3 bags of gold inside.

Point U - Locked House

Point V - Lighthouse

A locked lighthouse is here. You receive a rusty key at one point which opens this door.

Point W - Gazebo

A fancy platform is found here with an interesting picture painted on its ceiling.

Point X - Saintsport Docks

Some docks are found here. At one point a ship can be found here.

Point Y - Guards

Three guards are found patrolling this area and will attack you on sight.

Point Z - Guards

Two guards are found patrolling this area and will attack you on sight.

Point 1 - Dwarven Ruins

The entrance to the dwarven ruins/mines. Three guards patrol the area and 2 sacks of gold can be found nearby.

Point 2 - Dwarven Steam Pipes

This area contains lots of machinery which uses lava to boil water, producing steam, which powers the dwarven mines area. It can be reached only from inside the dwarven mines.

Town Map of Stros M'Kai

Point A - Brennan's Ship
Point B - Warehouse
Point C - Warehouse
Point D - Home
Point E - Harbour Tower
Point F - Harbour Tower
Point G - Home
Point H - Home
Point I - Home
Point J - Catacombs Entrance
Point K - Home
Point L - Gerrick's Goods
Point M - Town Garden
Point N - Waterfall
Point O - Silversmith's Home
Point O - Silversmith Warehouse
Point P - Silversmith Store
Point Q - Belltower
Point R - Home
Point S - Teleporter
Point T - Home
Point U - Palace
Point V - Jail
Point W - Statue of Hunding
Point X - Home
Point Y - Home
Point Z - The Draggin Tale
Point 1 - Home
Point 2 - Rollo's House
Point 3 - Well
Point 4 - Home
Point 5 - J'ffer's Books
Point 6 - Home
Point 7 - Guard Tower
Point 8 - Home
Point 9 - Home
Point 10 - Cartographer's Shop
Point 11 - Guard Tower
Point 12 - Mages Guild
Point 13 - Arkay Temple
Point 14 - Home
Point 15 - Burning Pyre
Point 16 - Old Quarter

Town Map of Stros M'Kai
Image:Redguard-MapTownMap.gif

Point A - Brennan's Ship

This is the dock area of Stros M'kai, where you first arrive on Brennan's ship to begin your adventure.

Point B - Warehouse

A locked warehouse of some sort.

Point C - Warehouse

A locked warehouse of some sort.

Point D - Home

A locked house.

Point E - Harbour Tower

A chest with some gold in it can be found in the bottom part of this building. The top floor leads out to the bridge to the top of the other harbour tower with Prnell.

Point F - Harbour Tower

The bottom door of this building is locked, but the top floor, accessible by the bridge from the other harbour tower, contains Prnell and his telescope.

Point G - Home

A locked house.

Point H - Home

A locked house.

Point I - Home

A locked house.

Point J - Catacombs Entrance

Locked entrance to the catacombs. You receive a gold key for this door later on.

Point K - Home

A locked house.

Point L - Gerrick's Goods

The general store for the island run by Gerrick the elf and his ryhming parrot. Has a number of useful and required items for sale.

Point M - Town Garden

The town garden, where the priest Kithral was last seen before he disappeared some time ago.

Point N - Waterfall

A magnificant waterfall which hides the entrance to the goblin caves.

Point O - Silversmith's Home

Initially this is just a locked house, but it is opened at a later time.

Point O - Silversmith Warehouse

The locked warehouse of the Silversmith's. You receive a key to open it later in the game.

Point P - Silversmith Store

The store of the silversmith, Krisandra.

Point Q - Belltower

The town bell tower manned by Favish.

Point R - Home

A locked house.

Point S - Teleporter

The main town teleporter.

Point T - Home

A locked house.

Point U - Palace

The island palace. There is no way into it other than through a specific quest.

Point V - Jail

The island jail. There is no way into the jail other than through a specific quest.

Point W - Statue of Hunding

The statue of the legendary Hunding who drove the goblins into the earth.

Point X - Home

A locked house.

Point Y - Home

A locked house.

Point Z - The Draggin Tale

The island's only tavern run by a resourceful argonian named Dreekius. The tavern is a good place to practice your sword fighting skills with the local forebears, as well as catch up on all the latest news and gossip. You can also find your friend Tobias here at the beginning of the game.

Point 1 - Home

A locked house.

Point 2 - Rollo's House

A locked house like any other, owned by a dock worker named Rollo. This house becomes open for a short period during a certain quest.

Point 3 - Well

The town well, a good source of fresh water which can be useful if you have the right items.

Point 4 - Home

A locked house.

Point 5 - J'ffer's Books

The only bookstore/library on the island, run by a knowledgable khajiit J'ffer. Has a few books for sale that are useful or required for certain quests.

Point 6 - Home

A locked house.

Point 7 - Guard Tower

A locked tower of some sort.

Point 8 - Home

A locked house.

Point 9 - Home

A locked house.

Point 10 - Cartographer's Shop

The map maker Maiko's store. You can get a map of the island here as well as a required quest item. The entrance in the rear of the store is the smuggler's den which you gain entrance to later in the game.

Point 11 - Guard Tower

A locked tower of some sort.

Point 12 - Mages Guild

A great source of potions (for a price) and information (for free) from the acolyte Falicia. You also get turned into a gremlin here at one point by an enraged archmage. There is also an interesting item found upstairs.

Point 13 - Arkay Temple

The temple of Arkay where brother Nidal can be found and full heals can be bought. This is also an important location near the end of the game.

Point 14 - Home

A locked house.

Point 15 - Burning Pyre

A burning fire pit of some sort, most likely as a guide for ships at night.

Point 16 - Old Quarter

The old quarter which was destroyed by a dragon before you arrived on the island. You can gain access to the area through the jail (which is accessed via a quest later on) or by a careful jump on the south side of the quarter. Lots of gold and items lying in this area, and even more guards unfortunately.
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